County Rules

General Rules
Value of Life (NVL)
Fail RP
Roleplay Expectations
New Life Rule (NLR)
Revenge Killing (RK)
Powergaming
Metagaming
Exploits & Cheating
Combat Logging
Scenes
Toxicity
Appearance
Character Sharing /Multiple Characters
Robbing Civilians
Robberies & Heists
Killing vs. Robbing
Combat Logging
Cooldowns
Spawn Point | New Players
Hog-tied
Hostages
No Crime & Storms
Interactions prior to criminal scenes
Crashes
Maximum Robbery
Wanted Status Cooldowns
Law Baiting
Government Corruption
Scenario Rules
Confiscation
Doctors & Active Scenes
AI Doctor / Offline Doctors
Owned Businesses
Respawning
Government Revokes on Businesses
Pay to Play
Advertising & Poaching
Voice Identification
Medical Roleplay
Perma-Death & Suicide RP
Voice Calls
Duels
Injuries
Talking while Down
Exotic Pets
Leaving Discord

Legends Rising > County Rules > Value of Life (NVL)

Value of Life (NVL)

NVL (No Value of Life)

Refers to situations where individuals should avoid putting themselves in danger, such as running toward gunfire unless it's part of a roleplay scene. When facing a threat, players should surrender and comply with demands to prioritize their character's safety. Flight is often the preferred option when confronted with danger.


Random Death Match(RDM)

You should not randomly attack another player or any NPCs or "locals" for no reason. Attacking NPCs should be done with good reasoning, to provide dramatic effect to a scene where it is believable to fight the NPC. You will be treated the same way as if you attacked a player, both in-character and out-of-character.


Poor Reason To Kill

It is unacceptable to kill another player or attempt to provoke them into a conflict for no reason. The player must give you an acceptable reason to attempt to engage with them in PVP. Once you have already shot down another player, you cannot shoot them down using the same reasoning as the previous time. They must give you a new reason or initiate the engagement before you have a reason to attempt to kill them. It is unacceptable to provoke the person you have downed in an attempt to get a new reason to kill them again.


Preservation Of Life

All players engaged in gunfights are required to take cover effectively, whenever cover is available. This serves to enhance realism and ensures that players exhibit a commitment to preserving their character’s life.


Our rule emphasizes the need to value one's life, just as one would do instinctively outside a gaming environment. When your character is exposed to danger, it is expected that you will seek safety and act in a manner that preserves life.

Examples Of Prohibited Actions:

- Standing out in the open and engaging in a gunfight without attempting to find cover.

- Resorting to hip firing exclusively in an unrealistic manner, especially when cover is within a reasonable distance.

- Rushing toward opponents with shotguns or other firearms with the intention of close-quarters combat when it disregards personal safety and available cover.


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