County Rules

General Rules
Value of Life (NVL)
Fail RP
Roleplay Expectations
New Life Rule (NLR)
Revenge Killing (RK)
Powergaming
Metagaming
Exploits & Cheating
Combat Logging
Scenes
Toxicity
Appearance
Character Sharing /Multiple Characters
Robbing Civilians
Robberies & Heists
Killing vs. Robbing
Combat Logging
Cooldowns
Spawn Point | New Players
Hog-tied
Hostages
No Crime & Storms
Interactions prior to criminal scenes
Crashes
Maximum Robbery
Wanted Status Cooldowns
Law Baiting
Government Corruption
Scenario Rules
Confiscation
Doctors & Active Scenes
AI Doctor / Offline Doctors
Owned Businesses
Respawning
Government Revokes on Businesses
Pay to Play
Advertising & Poaching
Voice Identification
Medical Roleplay
Perma-Death & Suicide RP
Voice Calls
Duels
Injuries
Talking while Down
Exotic Pets
Leaving Discord

Legends Rising > County Rules > Wanted Status Cooldowns

Wanted Status Cooldowns

Following the conclusion of a criminal activity or scene, players enter an "active wanted status cooldown" period, which includes the following restrictions:

a. Players are prohibited from changing their attire, hats, masks, or altering their character appearance in any way for a minimum of 24 in-game hours (equivalent to 45 minutes of real-time). This restriction prevents players from evading detection or recognition by law enforcement, allowing them adequate time to search and engage in further interactions.

b. Players must rely on alternative modes of transportation such as horseback riding, walking, traveling by train or trolley, or using wagons or buggies to navigate the game world.

c. Players are not permitted to "hide" in instanced interiors, including locations such as hotel rooms, shops, or clothing stores, which teleport them away from the original location. However, players may seek refuge in non-instanced locations that do not remove them from visibility. This restriction ensures that players remain accessible and engaged within the game environment during their wanted status cooldown.


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Wanted Status Cooldowns